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Alchemy Table (Blood Magic: Alchemical Wizardry)

Description

Converts up to 6 input items into an output itemstack, with configurable time, minimum tier of Blood Orb required, and Life Essence drained from the Orb network.

Danger

Tier 6 must be enabled in the config to use an Orb of that tier in the Alchemy Table.

Identifier

Refer to this via any of the following:

groovy
mods.bm.alchemy_table
mods.bm.alchemytable
mods.bm.alchemyTable
mods.bm.AlchemyTable
mods.bloodmagic.alchemy_table/* Used as page default */
mods.bloodmagic.alchemytable
mods.bloodmagic.alchemyTable
mods.bloodmagic.AlchemyTable

Adding Recipes

  • Adds recipes in the format input, output, syphon, ticks, minimumTier:

    groovy
    mods.bloodmagic.alchemy_table.add(NonNullList<Ingredient>, ItemStack, int, int, int)

Recipe Builder

Just like other recipe types, the Alchemy Table also uses a recipe builder.

Don't know what a builder is? Check the builder info page out.

mods.bloodmagic.alchemy_table.recipeBuilder()
  • IngredientList<IIngredient>. Sets the item inputs of the recipe. Requires greater than or equal to 1 and less than or equal to 6.

    groovy
    input(IIngredient)
    input(IIngredient...)
    input(Collection<IIngredient>)
  • ItemStackList. Sets the item outputs of the recipe. Requires exactly 1.

    groovy
    output(ItemStack)
    output(ItemStack...)
    output(Collection<ItemStack>)
  • int. Sets how long in ticks the recipe should take. Requires greater than 0. (Default 0).

    groovy
    time(int)
    ticks(int)
  • int. Sets how much Life Essence is drained from the Blood Network. Requires greater than or equal to 0. (Default 0).

    groovy
    drain(int)
    syphon(int)
  • int. Sets the minimum tier the Blood Orb inside the table must be. Requires greater than or equal to 0 and less than AltarTier.MAXTIERS. (Default 0).

    groovy
    tier(int)
    minimumTier(int)
  • First validates the builder, returning null and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns null or WayofTime.bloodmagic.api.impl.recipe.RecipeAlchemyTable).

    groovy
    register()
Example
groovy
mods.bloodmagic.alchemy_table.recipeBuilder()
    .input(item('minecraft:diamond'), item('minecraft:diamond'))
    .output(item('minecraft:clay'))
    .ticks(100)
    .minimumTier(2)
    .syphon(500)
    .register()

mods.bloodmagic.alchemy_table.recipeBuilder()
    .input(item('minecraft:diamond'), item('minecraft:diamond'), item('minecraft:gold_ingot'), item('minecraft:gold_ingot'), item('bloodmagic:slate'), item('bloodmagic:slate'))
    .output(item('minecraft:clay'))
    .time(2000)
    .tier(5)
    .drain(25000)
    .register()

Removing Recipes

  • Removes all recipes that match the given input:

    groovy
    mods.bloodmagic.alchemy_table.removeByInput(IIngredient...)
  • Removes all recipes that match the given input:

    groovy
    mods.bloodmagic.alchemy_table.removeByInput(NonNullList<IIngredient>)
  • Removes all recipes that match the given output:

    groovy
    mods.bloodmagic.alchemy_table.removeByOutput(ItemStack)
  • Removes all registered recipes:

    groovy
    mods.bloodmagic.alchemy_table.removeAll()
Example
groovy
mods.bloodmagic.alchemy_table.removeByInput(item('minecraft:nether_wart'), item('minecraft:gunpowder'))
mods.bloodmagic.alchemy_table.removeByOutput(item('minecraft:sand'))
mods.bloodmagic.alchemy_table.removeAll()

Getting the value of recipes

  • Iterates through every entry in the registry, with the ability to call remove on any element to remove it:

    groovy
    mods.bloodmagic.alchemy_table.streamRecipes()

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