Blood Altar (Blood Magic: Alchemical Wizardry)
Description
Converts an input item into an output itemstack, draining life essence from the altar at a base rate and requiring at least a specific tier.
Note
The Blood Altar consumes Life Essence from its internal tank to convert the input item into the output item. Each tier requires a larger multiblock, which may contain Runes that modify the Blood Altar's functionality.
Danger
Tier 6 must be enabled in the config to use a Blood Altar of that tier.
Identifier
Refer to this via any of the following:
mods.bm.blood_altar
mods.bm.bloodaltar
mods.bm.bloodAltar
mods.bm.BloodAltar
mods.bloodmagic.blood_altar/* Used as page default */
mods.bloodmagic.bloodaltar
mods.bloodmagic.bloodAltar
mods.bloodmagic.BloodAltar
Adding Recipes
Adds recipes in the format
input
,output
,minimumTier
,syphon
,consumeRate
,drainRate
:groovymods.bloodmagic.blood_altar.add(Ingredient, ItemStack, int, int, int, int)
Recipe Builder
Just like other recipe types, the Blood Altar also uses a recipe builder.
Don't know what a builder is? Check the builder info page out.
mods.bloodmagic.blood_altar.recipeBuilder()
IngredientList<IIngredient>
. Sets the item inputs of the recipe. Requires exactly 1.groovyinput(IIngredient) input(IIngredient...) input(Collection<IIngredient>)
ItemStackList
. Sets the item outputs of the recipe. Requires exactly 1.groovyoutput(ItemStack) output(ItemStack...) output(Collection<ItemStack>)
int
. Sets how much Life Essence in total is required. Requires greater than or equal to 0. (Default0
).groovysyphon(int)
int
. Sets how much Life Essence the recipe looses per tick when the recipe cannot consume Life Essence. Requires greater than or equal to 0. (Default0
).groovydrainRate(int)
int
. Sets how much Life Essence the Blood Altar can consume per tick for this recipe. Requires greater than or equal to 0. (Default0
).groovyconsumeRate(int)
int
. Sets the minimum tier required from the altar. Requires greater than or equal to 0 and less than AltarTier.MAXTIERS. (Default0
).groovytier(int) minimumTier(int)
First validates the builder, returning
null
and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returnsnull
orWayofTime.bloodmagic.api.impl.recipe.RecipeBloodAltar
).groovyregister()
Example
mods.bloodmagic.blood_altar.recipeBuilder()
.input(item('minecraft:clay'))
.output(item('minecraft:gold_ingot'))
.minimumTier(0)
.drainRate(5)
.syphon(10)
.consumeRate(5)
.register()
mods.bloodmagic.blood_altar.recipeBuilder()
.input(item('minecraft:gold_ingot'))
.output(item('minecraft:diamond'))
.tier(3)
.drainRate(100)
.syphon(50000)
.consumeRate(500)
.register()
Removing Recipes
Removes all recipes that match the given input:
groovymods.bloodmagic.blood_altar.removeByInput(IIngredient)
Removes all recipes that match the given output:
groovymods.bloodmagic.blood_altar.removeByOutput(ItemStack)
Removes all registered recipes:
groovymods.bloodmagic.blood_altar.removeAll()
Example
mods.bloodmagic.blood_altar.removeByInput(item('minecraft:ender_pearl'))
mods.bloodmagic.blood_altar.removeByOutput(item('bloodmagic:slate:4'))
mods.bloodmagic.blood_altar.removeAll()
Getting the value of recipes
Iterates through every entry in the registry, with the ability to call remove on any element to remove it:
groovymods.bloodmagic.blood_altar.streamRecipes()