Blood Altar (Blood Magic: Alchemical Wizardry) 
Description 
Converts an input item into an output itemstack, draining life essence from the altar at a base rate and requiring at least a specific tier.
Note
The Blood Altar consumes Life Essence from its internal tank to convert the input item into the output item. Each tier requires a larger multiblock, which may contain Runes that modify the Blood Altar's functionality.
Danger
Tier 6 must be enabled in the config to use a Blood Altar of that tier.
Identifier 
Refer to this via any of the following:
mods.bm.blood_altar
mods.bm.bloodaltar
mods.bm.bloodAltar
mods.bm.BloodAltar
mods.bloodmagic.blood_altar/* Used as page default */
mods.bloodmagic.bloodaltar
mods.bloodmagic.bloodAltar
mods.bloodmagic.BloodAltarAdding Recipes 
- Add the given recipe to the recipe list: groovy- mods.bloodmagic.blood_altar.add(RecipeBloodAltar)
- Adds recipes in the format - input,- output,- minimumTier,- syphon,- consumeRate,- drainRate:groovy- mods.bloodmagic.blood_altar.add(IIngredient, ItemStack, int, int, int, int)
Recipe Builder 
Just like other recipe types, the Blood Altar also uses a recipe builder.
Don't know what a builder is? Check the builder info page out.
Recipe Builder
- Create the Recipe Builder. groovy- mods.bloodmagic.blood_altar.recipeBuilder()
- IngredientList<IIngredient>. Sets the item inputs of the recipe. Requires exactly 1.groovy- input(IIngredient) input(IIngredient...) input(Collection<IIngredient>)
- ItemStackList. Sets the item outputs of the recipe. Requires exactly 1.groovy- output(ItemStack) output(ItemStack...) output(Collection<ItemStack>)
- int. Sets how much Life Essence in total is required. Requires greater than or equal to 0. (Default- 0).groovy- syphon(int)
- int. Sets how much Life Essence the recipe looses per tick when the recipe cannot consume Life Essence. Requires greater than or equal to 0. (Default- 0).groovy- drainRate(int)
- int. Sets how much Life Essence the Blood Altar can consume per tick for this recipe. Requires greater than or equal to 0. (Default- 0).groovy- consumeRate(int)
- int. Sets the minimum tier required from the altar. Requires greater than or equal to 0 and less than- AltarTier.MAXTIERS, which is determined by the config option- enableTierSixEvenThoughThereIsNoContent. (Default- 0).groovy- tier(int) minimumTier(int)
- First validates the builder, returning - nulland outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns- nullor- WayofTime.bloodmagic.api.impl.recipe.RecipeBloodAltar).groovy- register()
Example
mods.bloodmagic.blood_altar.recipeBuilder()
    .input(item('minecraft:clay'))
    .output(item('minecraft:gold_ingot'))
    .minimumTier(0)
    .drainRate(5)
    .syphon(10)
    .consumeRate(5)
    .register()
mods.bloodmagic.blood_altar.recipeBuilder()
    .input(item('minecraft:gold_ingot'))
    .output(item('minecraft:diamond'))
    .tier(3)
    .drainRate(100)
    .syphon(50000)
    .consumeRate(500)
    .register()Removing Recipes 
- Removes the given recipe from the recipe list: groovy- mods.bloodmagic.blood_altar.remove(RecipeBloodAltar)
- Removes all recipes that match the given input: groovy- mods.bloodmagic.blood_altar.removeByInput(IIngredient)
- Removes all recipes that match the given output: groovy- mods.bloodmagic.blood_altar.removeByOutput(ItemStack)
- Removes all registered recipes: groovy- mods.bloodmagic.blood_altar.removeAll()
Example
mods.bloodmagic.blood_altar.removeByInput(item('minecraft:ender_pearl'))
mods.bloodmagic.blood_altar.removeByOutput(item('bloodmagic:slate:4'))
mods.bloodmagic.blood_altar.removeAll()Getting the value of recipes 
- Iterates through every entry in the registry, with the ability to call remove on any element to remove it: groovy- mods.bloodmagic.blood_altar.streamRecipes()
