Anvil Crafting (Better With Mods)
Description
Similar to a normal crafting table, but 4x4 instead.
Identifier
Refer to this via any of the following:
mods.betterwithmods.anvil_crafting/* Used as page default */
mods.betterwithmods.anvilcrafting
mods.betterwithmods.anvilCrafting
mods.betterwithmods.AnvilCrafting
mods.betterwithmods.soulforged_steel_anvil
mods.betterwithmods.soulforgedsteelanvil
mods.betterwithmods.soulforgedSteelAnvil
mods.betterwithmods.SoulforgedSteelAnvilAdding Recipes
Add the given recipe to the recipe list:
groovymods.betterwithmods.anvil_crafting.add(IRecipe)
Recipe Builder
Just like other recipe types, the Anvil Crafting also uses a recipe builder.
Don't know what a builder is? Check the builder info page out.
Shaped Anvil Recipe Builder
Create a Recipe Builder for Shaped Anvil Crafting recipes.
groovymods.betterwithmods.anvil_crafting.shapedBuilder()
ResourceLocation. Sets the Resource Location of the recipe.groovyname(String) name(ResourceLocation)String[]. Sets the items required in each slot of the grid as char. Requires either the key-based matrix or the ingredient-based matrix can be defined, not both.groovyrow(String) shape(String...) matrix(String...)List<List<IIngredient>>. Sets the items required in each slot in the grid as IIngredients. Requires greater than or equal to 1, less than or equal to 16, and either the key-based matrix or the ingredient-based matrix can be defined, not both.groovyshape(List<List<IIngredient>>) matrix(List<List<IIngredient>>)Char2ObjectOpenHashMap<IIngredient>. Sets the item the given char corresponds to. (Default' ' = IIngredient.EMPTY).groovykey(char, IIngredient) key(String, IIngredient) key(Map<String, IIngredient>)ItemStack. Sets the item output. Requires not null.groovyoutput(ItemStack)boolean. Sets if the recipe is horizontally mirrored. (Defaultfalse).groovymirrored() mirrored(boolean)Closure<ItemStack>. Sets an operation that modifies the input items or output item.groovyrecipeFunction(Closure<ItemStack>)Closure<Void>. Sets an operation that happens when the recipe is crafted.groovyrecipeAction(Closure<Void>)
First validates the builder, returning
nulland outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returnsnullornet.minecraft.item.crafting.IRecipe).groovyregister()
Example
mods.betterwithmods.anvil_crafting.shapedBuilder()
.output(item('minecraft:diamond') * 32)
.matrix([[item('minecraft:gold_ingot'),item('minecraft:gold_ingot'),item('minecraft:gold_ingot'),null],
[item('minecraft:gold_ingot'),item('minecraft:gold_ingot'),item('minecraft:gold_ingot'),null],
[item('minecraft:gold_ingot'),item('minecraft:gold_ingot'),item('minecraft:gold_ingot'),null],
[null,null,null,item('minecraft:gold_ingot').transform({ _ -> item('minecraft:diamond') })]])
.register()
mods.betterwithmods.anvil_crafting.shapedBuilder()
.output(item('minecraft:diamond'))
.matrix('BXXX')
.mirrored()
.key('B', item('minecraft:stone'))
.key('X', item('minecraft:gold_ingot'))
.register()Shapeless Anvil Recipe Builder
Create a Recipe Builder for Shapeless Anvil Crafting recipes.
groovymods.betterwithmods.anvil_crafting.shapelessBuilder()
ResourceLocation. Sets the Resource Location of the recipe.groovyname(String) name(ResourceLocation)List<IIngredient>. Sets the items required for the recipe. Requires greater than or equal to 1 and less than or equal to 16.groovyinput(IIngredient) input(IIngredient...) input(Collection<IIngredient>)ItemStack. Sets the item output. Requires not null.groovyoutput(ItemStack)Closure<ItemStack>. Sets an operation that modifies the input items or output item.groovyrecipeFunction(Closure<ItemStack>)Closure<Void>. Sets an operation that happens when the recipe is crafted.groovyrecipeAction(Closure<Void>)
First validates the builder, returning
nulland outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returnsnullornet.minecraft.item.crafting.IRecipe).groovyregister()
Example
mods.betterwithmods.anvil_crafting.shapelessBuilder()
.name(resource('example:anvil_clay'))
.output(item('minecraft:clay'))
.input([item('minecraft:cobblestone'), item('minecraft:gold_ingot')])
.register()Removing Recipes
Removes the given recipe from the recipe list:
groovymods.betterwithmods.anvil_crafting.remove(IRecipe)Removes all recipes that match the given input:
groovymods.betterwithmods.anvil_crafting.removeByInput(IIngredient)Removes all recipes that match the given output:
groovymods.betterwithmods.anvil_crafting.removeByOutput(IIngredient)Removes all registered recipes:
groovymods.betterwithmods.anvil_crafting.removeAll()
Example
mods.betterwithmods.anvil_crafting.removeByInput(item('minecraft:redstone'))
mods.betterwithmods.anvil_crafting.removeByOutput(item('betterwithmods:steel_block'))
mods.betterwithmods.anvil_crafting.removeAll()Getting the value of recipes
Iterates through every entry in the registry, with the ability to call remove on any element to remove it:
groovymods.betterwithmods.anvil_crafting.streamRecipes()
