Mixer (Immersive Engineering) 
Description 
Converts any number of input itemstacks and a fluidstack into an output fluidstack, consuming power.
Identifier 
Refer to this via any of the following:
mods.ie.mixer
mods.ie.Mixer
mods.immersiveengineering.mixer/* Used as page default */
mods.immersiveengineering.MixerAdding Recipes 
Add the given recipe to the recipe list:
groovymods.immersiveengineering.mixer.add(MixerRecipe)Adds recipes in the format
fluidOutput,fluidInput,energy,itemInput:groovymods.immersiveengineering.mixer.add(FluidStack, FluidStack, int, List<IIngredient>)
Recipe Builder 
Just like other recipe types, the Mixer also uses a recipe builder.
Don't know what a builder is? Check the builder info page out.
Recipe Builder
Create the Recipe Builder.
groovymods.immersiveengineering.mixer.recipeBuilder()
IngredientList<IIngredient>. Sets the item inputs of the recipe. Requires greater than or equal to 1.groovyinput(IIngredient) input(IIngredient...) input(Collection<IIngredient>)FluidStackList. Sets the fluid inputs of the recipe. Requires exactly 1.groovyfluidInput(FluidStack) fluidInput(FluidStack...) fluidInput(Collection<FluidStack>)ItemStackList. Sets the item outputs of the recipe. Requires exactly 1.groovyoutput(ItemStack) output(ItemStack...) output(Collection<ItemStack>)FluidStackList. Sets the fluid outputs of the recipe. Requires exactly 1.groovyfluidOutput(FluidStack) fluidOutput(FluidStack...) fluidOutput(Collection<FluidStack>)int. Sets the amount of power consumed to complete the recipe. (Default0).groovyenergy(int)
First validates the builder, returning
nulland outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returnsnullorblusunrize.immersiveengineering.api.crafting.MixerRecipe).groovyregister()
Example
mods.immersiveengineering.mixer.recipeBuilder()
    .input(item('minecraft:diamond'), ore('ingotGold'), ore('ingotGold'), ore('ingotGold'))
    .fluidInput(fluid('water'))
    .fluidOutput(fluid('lava'))
    .energy(100)
    .register()Removing Recipes 
Removes the given recipe from the recipe list:
groovymods.immersiveengineering.mixer.remove(MixerRecipe)Removes all recipes that match the given input:
groovymods.immersiveengineering.mixer.removeByInput(FluidStack, IIngredient...)Removes all recipes that match the given input:
groovymods.immersiveengineering.mixer.removeByInput(IIngredient...)Removes all recipes that match the given output:
groovymods.immersiveengineering.mixer.removeByOutput(FluidStack)Removes all registered recipes:
groovymods.immersiveengineering.mixer.removeAll()
Example
mods.immersiveengineering.mixer.removeByInput(fluid('water'), item('minecraft:speckled_melon'))
mods.immersiveengineering.mixer.removeByInput(item('minecraft:sand'), item('minecraft:sand'), item('minecraft:clay_ball'), item('minecraft:gravel'))
mods.immersiveengineering.mixer.removeByOutput(fluid('potion').withNbt([Potion:'minecraft:night_vision']))
mods.immersiveengineering.mixer.removeAll()Getting the value of recipes 
Iterates through every entry in the registry, with the ability to call remove on any element to remove it:
groovymods.immersiveengineering.mixer.streamRecipes()
