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Crusher (Immersive Engineering) ​

Description ​

Converts an input itemstack into an output itemstack with optional additional chanced item outputs, consuming energy.

Identifier ​

The identifier mods.immersiveengineering.crusher will be used as the default on this page.

All Identifiers

Any of these can be used to refer to this compat:

groovy
mods.ie.crusher
mods.ie.Crusher
mods.immersiveengineering.crusher/* Used as page default */
mods.immersiveengineering.Crusher

Adding Recipes ​

  • Add the given recipe to the recipe list:

    groovy
    mods.immersiveengineering.crusher.add(CrusherRecipe)
  • Adds recipes in the format output, input, energy:

    groovy
    mods.immersiveengineering.crusher.add(ItemStack, IIngredient, int)

Recipe Builder ​

Just like other recipe types, the Crusher also uses a recipe builder.

Don't know what a builder is? Check the builder info page out.

Recipe Builder
  • Create the Recipe Builder.

    groovy
    mods.immersiveengineering.crusher.recipeBuilder()

  • IngredientList<IIngredient>. Sets the item inputs of the recipe. Requires exactly 1.

    groovy
    input(IIngredient)
    input(IIngredient...)
    input(Collection<IIngredient>)
  • ItemStackList. Sets the item outputs of the recipe. Requires exactly 1.

    groovy
    output(ItemStack)
    output(ItemStack...)
    output(Collection<ItemStack>)
  • int. Sets the amount of power consumed to complete the recipe. Requires greater than or equal to 0. (Default 0).

    groovy
    energy(int)
  • List<ItemStack>. Sets the additional items output by the recipe, if any. Requires exactly equal to the number of elements in secondaryOutputChances.

    groovy
    secondaryOutput(ItemStack)
    secondaryOutput(ItemStack, float)
  • FloatArrayList. Sets the chance of the respective additional items output by the recipe. Requires exactly equal to the number of elements in secondaryOutputItems.

    groovy
    secondaryOutput(ItemStack)
    secondaryOutput(ItemStack, float)

  • First validates the builder, returning null and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns null or blusunrize.immersiveengineering.api.crafting.CrusherRecipe).

    groovy
    register()

Example
groovy
mods.immersiveengineering.crusher.recipeBuilder()
    .input(item('minecraft:diamond'))
    .output(item('minecraft:clay'))
    .energy(100)
    .register()

mods.immersiveengineering.crusher.recipeBuilder()
    .input(item('minecraft:diamond_block'))
    .output(item('minecraft:diamond'))
    .secondaryOutput(item('minecraft:gold_ingot'))
    .secondaryOutput(item('minecraft:gold_ingot'), 0.3)
    .energy(100)
    .register()

Removing Recipes ​

  • Removes the given recipe from the recipe list:

    groovy
    mods.immersiveengineering.crusher.remove(CrusherRecipe)
  • Removes all recipes that match the given input:

    groovy
    mods.immersiveengineering.crusher.removeByInput(ItemStack)
  • Removes all recipes that match the given output:

    groovy
    mods.immersiveengineering.crusher.removeByOutput(ItemStack)
  • Removes all registered recipes:

    groovy
    mods.immersiveengineering.crusher.removeAll()
Example
groovy
mods.immersiveengineering.crusher.removeByInput(item('immersiveengineering:material:7'))
mods.immersiveengineering.crusher.removeByOutput(item('minecraft:sand'))
mods.immersiveengineering.crusher.removeAll()

Getting the value of recipes ​

  • Iterates through every entry in the registry, with the ability to call remove on any element to remove it:

    groovy
    mods.immersiveengineering.crusher.streamRecipes()

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