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Lightwell (Astral Sorcery)

Description

Converts an input item into fluid, with a chance at breaking every time fluid is produced. The amount of fluid produced per interval can be increased via starlight.

Identifier

Refer to this via any of the following:

groovy
mods.astralsorcery.lightwell/* Used as page default */
mods.astralsorcery.Lightwell
mods.astral.lightwell
mods.astral.Lightwell

Adding Recipes

  • Adds recipes in the format catalyst, output, productionMultiplier, shatterMultiplier:

    groovy
    mods.astralsorcery.lightwell.add(ItemStack, Fluid, float, float)
  • Adds recipes in the format catalyst, output, productionMultiplier, shatterMultiplier, color:

    groovy
    mods.astralsorcery.lightwell.add(ItemStack, Fluid, float, float, Color)

Recipe Builder

Just like other recipe types, the Lightwell also uses a recipe builder.

Don't know what a builder is? Check the builder info page out.

mods.astralsorcery.lightwell.recipeBuilder()
  • Color. Sets the color of the produced particles.

    groovy
    catalystColor(int)
    catalystColor(Color)
    catalystColor(int, int, int)
    catalystColor(int, int, int, int)
  • Fluid. Sets the output fluid. Requires not null.

    groovy
    output(FluidStack)
  • ItemStack. Sets the input item. Requires not null.

    groovy
    catalyst(ItemStack)
  • float. Sets how likely the catalyst is to shatter when producing fluid, with higher being less likely but never 0. Requires greater than or equal to 0. (Default 0.0f).

    groovy
    shatterMultiplier(float)
  • float. Sets the base amount of fluid produced per tick. Requires greater than or equal to 0. (Default 0.0f).

    groovy
    productionMultiplier(float)
  • First validates the builder, returning null and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns null or hellfirepvp.astralsorcery.common.base.WellLiquefaction$LiquefactionEntry).

    groovy
    register()
Example
groovy
mods.astralsorcery.lightwell.recipeBuilder()
    .catalyst(item('minecraft:stone'))
    .output(fluid('astralsorcery.liquidstarlight'))
    .productionMultiplier(1.0F)
    .shatterMultiplier(15.0F)
    .catalystColor(16725260)
    .register()

mods.astralsorcery.lightwell.recipeBuilder()
    .catalyst(item('minecraft:obsidian'))
    .output(fluid('astralsorcery.liquidstarlight'))
    .productionMultiplier(1.0F)
    .shatterMultiplier(15.0F)
    .register()

Removing Recipes

  • Removes all recipes that match the given catalyst:

    groovy
    mods.astralsorcery.lightwell.removeByCatalyst(ItemStack)
  • Removes all recipes that match the given input:

    groovy
    mods.astralsorcery.lightwell.removeByInput(ItemStack)
  • Removes all recipes that match the given output:

    groovy
    mods.astralsorcery.lightwell.removeByOutput(FluidStack)
  • Removes all registered recipes:

    groovy
    mods.astralsorcery.lightwell.removeAll()
Example
groovy
mods.astralsorcery.lightwell.removeByCatalyst(item('minecraft:ice'))
mods.astralsorcery.lightwell.removeByInput(item('minecraft:packed_ice'))
mods.astralsorcery.lightwell.removeByOutput(fluid('lava'))
mods.astralsorcery.lightwell.removeAll()

Getting the value of recipes

  • Iterates through every entry in the registry, with the ability to call remove on any element to remove it:

    groovy
    mods.astralsorcery.lightwell.streamRecipes()

Contributors

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Spotlight

Highlight the line where the mouse is currently hovering in the content to optimize for users who may have reading and focusing difficulties.

ONOn
Turn on Spotlight.
OFFOff
Turn off Spotlight.

Spotlight Styles

Adjust the styles of Spotlight.

Under
Add a solid background color underneath the hovering element to highlight where the cursor is currently hovering.
Aside
Add a fixed line with solid color aside the hovering element to highlight where the cursor is currently hovering.