Cooling Tower (Immersive Technology)
Description
Converts up to two input fluidstacks into up to three output fluidstacks after a given amount of time in a multiblock structure.
Identifier
The identifier mods.immersivetech.cooling_tower will be used as the default on this page.
All Identifiers
Any of these can be used to refer to this compat:
mods.immersivetech.coolingtower
mods.immersivetech.coolingTower
mods.immersivetech.CoolingTower
mods.immersivetech.cooling_tower/* Used as page default */Adding Recipes
Add the given recipe to the recipe list:
groovymods.immersivetech.cooling_tower.add(CoolingTowerRecipe)
Recipe Builder
Just like other recipe types, the Cooling Tower also uses a recipe builder.
Don't know what a builder is? Check the builder info page out.
Recipe Builder
Create the Recipe Builder.
groovymods.immersivetech.cooling_tower.recipeBuilder()
FluidStackList. Sets the fluid inputs of the recipe. Requires greater than or equal to 1 and less than or equal to 2.groovyfluidInput(FluidStack) fluidInput(FluidStack...) fluidInput(Collection<FluidStack>)FluidStackList. Sets the fluid outputs of the recipe. Requires greater than or equal to 1 and less than or equal to 3.groovyfluidOutput(FluidStack) fluidOutput(FluidStack...) fluidOutput(Collection<FluidStack>)int. Sets the time in ticks the recipe takes to process. Requires greater than or equal to 0. (Default0).groovytime(int)
First validates the builder, returning
nulland outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returnsnullormctmods.immersivetechnology.api.crafting.CoolingTowerRecipe).groovyregister()
Example
mods.immersivetech.cooling_tower.recipeBuilder()
.fluidInput(fluid('lava') * 100)
.fluidOutput(fluid('hot_spring_water') * 500)
.time(100)
.register()
mods.immersivetech.cooling_tower.recipeBuilder()
.fluidInput(fluid('water') * 50, fluid('hot_spring_water') * 50)
.fluidOutput(fluid('lava') * 50, fluid('water') * 50, fluid('lava') * 50)
.time(50)
.register()Removing Recipes
Removes the given recipe from the recipe list:
groovymods.immersivetech.cooling_tower.remove(CoolingTowerRecipe)Removes all recipes that match the given input:
groovymods.immersivetech.cooling_tower.removeByInput(IIngredient)Removes all recipes that match the given output:
groovymods.immersivetech.cooling_tower.removeByOutput(IIngredient)Removes all registered recipes:
groovymods.immersivetech.cooling_tower.removeAll()
Example
mods.immersivetech.cooling_tower.removeByInput(fluid('hot_spring_water'))
mods.immersivetech.cooling_tower.removeByOutput(fluid('water'))
mods.immersivetech.cooling_tower.removeAll()Getting the value of recipes
Iterates through every entry in the registry, with the ability to call remove on any element to remove it:
groovymods.immersivetech.cooling_tower.streamRecipes()
