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Light Transmutation (Astral Sorcery)

Description

Converts an input Block or IBlockState into an output IBlockState after being sent a given amount of starlight, with the ability to require a specific constellation of starlight.

Identifier

Refer to this via any of the following:

groovy
mods.astralsorcery.light_transmutation/* Used as page default */
mods.astralsorcery.lighttransmutation
mods.astralsorcery.lightTransmutation
mods.astralsorcery.LightTransmutation
mods.astral.light_transmutation
mods.astral.lighttransmutation
mods.astral.lightTransmutation
mods.astral.LightTransmutation

Adding Recipes

Recipe Builder

Just like other recipe types, the Light Transmutation also uses a recipe builder.

Don't know what a builder is? Check the builder info page out.

mods.astralsorcery.light_transmutation.recipeBuilder()
  • double. Sets the amount of starlight required to complete the craft. Requires greater than or equal to 0. (Default 0.0d).

    groovy
    cost(double)
  • IBlockState. Sets the input IBlockState, recipe will convert only the given blockstate. Requires not null and not inBlock.

    groovy
    input(IBlockState)
  • IBlockState. Sets the output IBlockState. Requires not null.

    groovy
    output(Block)
    output(IBlockState)
  • Block. Sets the input Block, recipe will convert any blockstate of the provided block. Requires not null and not input.

    groovy
    input(Block)
  • ItemStack. Sets the item representing the input Block or IBlockState in JEI.

    groovy
    inputDisplayStack(ItemStack)
  • ItemStack. Sets the item representing the output IBlockState in JEI.

    groovy
    outputDisplayStack(ItemStack)
  • IWeakConstellation. Sets the required Constellation the starlight must be collected from. Must be either a Major or Weak Constellation.

    groovy
    constellation(IWeakConstellation)
  • First validates the builder, returning null and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns null or hellfirepvp.astralsorcery.common.base.LightOreTransmutations$Transmutation).

    groovy
    register()
Example
groovy
mods.astralsorcery.light_transmutation.recipeBuilder()
    .input(block('minecraft:stone'))
    .output(block('astralsorcery:blockmarble'))
    .cost(100.0)
    .constellation(constellation('armara'))
    .inputDisplayStack(item('minecraft:stone'))
    .outputDisplayStack(item('minecraft:dye:15').withNbt([display:[Name:'Marble']]))
    .register()

mods.astralsorcery.light_transmutation.recipeBuilder()
    .input(blockstate('minecraft:pumpkin'))
    .output(blockstate('minecraft:diamond_block'))
    .cost(0)
    .register()

Removing Recipes

  • Removes all recipes that match the given input:

    groovy
    mods.astralsorcery.light_transmutation.removeByInput(Block)
  • Removes all recipes that match the given input:

    groovy
    mods.astralsorcery.light_transmutation.removeByInput(IBlockState)
  • Removes all recipes that match the given output:

    groovy
    mods.astralsorcery.light_transmutation.removeByOutput(Block)
  • Removes all recipes that match the given output:

    groovy
    mods.astralsorcery.light_transmutation.removeByOutput(IBlockState)
  • Removes all registered recipes:

    groovy
    mods.astralsorcery.light_transmutation.removeAll()
Example
groovy
mods.astralsorcery.light_transmutation.removeByInput(block('minecraft:netherrack'))
mods.astralsorcery.light_transmutation.removeByInput(blockstate('minecraft:sandstone'))
mods.astralsorcery.light_transmutation.removeByOutput(block('minecraft:lapis_block'))
mods.astralsorcery.light_transmutation.removeByOutput(blockstate('minecraft:cake'))
mods.astralsorcery.light_transmutation.removeAll()

Getting the value of recipes

  • Iterates through every entry in the registry, with the ability to call remove on any element to remove it:

    groovy
    mods.astralsorcery.light_transmutation.streamRecipes()

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