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Anvil (Pyrotech)

Description

When using hammer or pickaxe it can convert items

Identifier

Refer to this via any of the following:

groovy
mods.pyrotech.anvil/* Used as page default */
mods.pyrotech.Anvil

Adding Recipes

  • Adds recipes in the format name, input, output, hits, tier, type:

    groovy
    mods.pyrotech.anvil.add(String, IIngredient, ItemStack, int, String, String)
Example
groovy
mods.pyrotech.anvil.add('iron_to_clay', ore('ingotIron') * 5, item('minecraft:clay_ball') * 20, 9, 'granite', 'hammer')

Recipe Builder

Just like other recipe types, the Anvil also uses a recipe builder.

Don't know what a builder is? Check the builder info page out.

mods.pyrotech.anvil.recipeBuilder()
  • ResourceLocation. Sets the Resource Location of the recipe.

    groovy
    name(String)
    name(ResourceLocation)
  • IngredientList<IIngredient>. Sets the item inputs of the recipe. Requires exactly 1.

    groovy
    input(IIngredient)
    input(IIngredient...)
    input(Collection<IIngredient>)
  • ItemStackList. Sets the item outputs of the recipe. Requires exactly 1.

    groovy
    output(ItemStack)
    output(ItemStack...)
    output(Collection<ItemStack>)
  • int. Sets how often the item needs to be hit. Requires greater than 0. (Default 0).

    groovy
    hits(int)
  • AnvilRecipe.EnumTier. Sets the tier of the required anvil (Granite, Ironclad, Obsidian).

    groovy
    tier(AnvilRecipe.EnumTier)
    tierGranite()
    tierIronclad()
    tierObsidian()
  • AnvilRecipe.EnumType. Sets the type of tool required (Hammer, Pickaxe).

    groovy
    type(AnvilRecipe.EnumType)
    typeHammer()
    typePickaxe()
  • First validates the builder, returning null and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns null or com.codetaylor.mc.pyrotech.modules.tech.basic.recipe.AnvilRecipe).

    groovy
    register()
Example
groovy
mods.pyrotech.anvil.recipeBuilder()
    .input(item('minecraft:diamond') * 4)
    .output(item('minecraft:emerald') * 2)
    .hits(5)
    .typeHammer()
    .tierGranite()
    .name('diamond_to_emerald_granite_anvil')
    .register()

mods.pyrotech.anvil.recipeBuilder()
    .input(item('minecraft:diamond') * 8)
    .output(item('minecraft:nether_star') * 1)
    .hits(10)
    .typePickaxe()
    .tierIronclad()
    .name('diamond_to_nether_star_ironclad_anvil')
    .register()

mods.pyrotech.anvil.recipeBuilder()
    .input(item('minecraft:diamond') * 4)
    .output(item('minecraft:gold_ingot') * 16)
    .hits(5)
    .typePickaxe()
    .tierObsidian()
    .name('diamond_to_gold_obsidian_anvil')
    .register()

Removing Recipes

  • Removes all recipes that match the given output:

    groovy
    mods.pyrotech.anvil.removeByOutput(ItemStack)
  • Removes all registered recipes:

    groovy
    mods.pyrotech.anvil.removeAll()
Example
groovy
mods.pyrotech.anvil.removeByOutput(item('minecraft:stone_slab', 3))
mods.pyrotech.anvil.removeAll()

Getting the value of recipes

  • Iterates through every entry in the registry, with the ability to call remove on any element to remove it:

    groovy
    mods.pyrotech.anvil.streamRecipes()

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