Electrolyzer (Alchemistry) 
Description 
Converts an input fluidstack into up to 4 output itemstacks, with the 3rd and 4th output itemstacks being able to have chances applied to them. May require a catalyst input itemstack, which may also have a chance to be consumed.
Identifier 
Refer to this via any of the following:
mods.alchemistry.electrolyzer/* Used as page default */
mods.alchemistry.ElectrolyzerAdding Recipes 
- Add the given recipe to the recipe list: groovy- mods.alchemistry.electrolyzer.add(ElectrolyzerRecipe)
Recipe Builder 
Just like other recipe types, the Electrolyzer also uses a recipe builder.
Don't know what a builder is? Check the builder info page out.
Recipe Builder
- Create the Recipe Builder. groovy- mods.alchemistry.electrolyzer.recipeBuilder()
- IngredientList<IIngredient>. Sets the item inputs of the recipe. Requires greater than or equal to 0 and less than or equal to 1.groovy- input(IIngredient) input(IIngredient...) input(IIngredient, int) input(Collection<IIngredient>)
- ItemStackList. Sets the item outputs of the recipe. Requires greater than or equal to 1 and less than or equal to 4.groovy- output(ItemStack) output(ItemStack...) output(Collection<ItemStack>)
- IntArrayList. Sets the output chance of the 3rd and 4th output itemstacks. Requires greater than or equal to 0 and less than or equal to 2.groovy- chance(int) chance(int...) chance(Collection<Integer>)
- int. Sets the chance the catalyst input itemstack has to be consumed. Requires greater than or equal to 0 and less than or equal to 100. (Default- 0).groovy- consumptionChance(int)
- First validates the builder, returning - nulland outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns- nullor- al132.alchemistry.recipes.ElectrolyzerRecipe).groovy- register()
Example
mods.alchemistry.electrolyzer.recipeBuilder()
    .fluidInput(fluid('lava') * 100)
    .output(item('minecraft:clay'))
    .register()
mods.alchemistry.electrolyzer.recipeBuilder()
    .fluidInput(fluid('water') * 100)
    .input(item('minecraft:gold_ingot'))
    .consumptionChance(100)
    .output(item('minecraft:gold_nugget') * 4)
    .output(item('minecraft:gold_nugget') * 4)
    .output(item('minecraft:gold_nugget') * 4)
    .output(item('minecraft:gold_nugget') * 4)
    .chance(50)
    .chance(50)
    .register()Removing Recipes 
- Removes the given recipe from the recipe list: groovy- mods.alchemistry.electrolyzer.remove(ElectrolyzerRecipe)
- Removes all recipes that match the given input: groovy- mods.alchemistry.electrolyzer.removeByInput(FluidStack)
- Removes all recipes that match the given input: groovy- mods.alchemistry.electrolyzer.removeByInput(IIngredient)
- Removes all recipes that match the given output: groovy- mods.alchemistry.electrolyzer.removeByOutput(IIngredient)
- Removes all registered recipes: groovy- mods.alchemistry.electrolyzer.removeAll()
Example
mods.alchemistry.electrolyzer.removeByInput(fluid('water'))
mods.alchemistry.electrolyzer.removeByInput(element('calcium_carbonate'))
mods.alchemistry.electrolyzer.removeByOutput(element('chlorine'))
mods.alchemistry.electrolyzer.removeAll()Getting the value of recipes 
- Iterates through every entry in the registry, with the ability to call remove on any element to remove it: groovy- mods.alchemistry.electrolyzer.streamRecipes()
