Electrolyzer (Alchemistry)
Description
Converts an input fluidstack into up to 4 output itemstacks, with the 3rd and 4th output itemstacks being able to have chances applied to them. May require a catalyst input itemstack, which may also have a chance to be consumed.
Identifier
Refer to this via any of the following:
mods.alchemistry.electrolyzer/* Used as page default */
mods.alchemistry.Electrolyzer
Adding Recipes
Recipe Builder
Just like other recipe types, the Electrolyzer also uses a recipe builder.
Don't know what a builder is? Check the builder info page out.
mods.alchemistry.electrolyzer.recipeBuilder()
IngredientList<IIngredient>
. Sets the item inputs of the recipe. Requires greater than or equal to 0 and less than or equal to 1.groovyinput(IIngredient) input(IIngredient...) input(IIngredient, int) input(Collection<IIngredient>)
ItemStackList
. Sets the item outputs of the recipe. Requires greater than or equal to 1 and less than or equal to 4.groovyoutput(ItemStack) output(ItemStack...) output(Collection<ItemStack>)
IntArrayList
. Sets the output chance of the 3rd and 4th output itemstacks. Requires greater than or equal to 0 and less than or equal to 2.groovychance(int) chance(int...) chance(Collection<Integer>)
int
. Sets the chance the catalyst input itemstack has to be consumed. Requires greater than or equal to 0 and less than or equal to 100. (Default0
).groovyconsumptionChance(int)
First validates the builder, returning
null
and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returnsnull
oral132.alchemistry.recipes.ElectrolyzerRecipe
).groovyregister()
Example
mods.alchemistry.electrolyzer.recipeBuilder()
.fluidInput(fluid('lava') * 100)
.output(item('minecraft:clay'))
.register()
mods.alchemistry.electrolyzer.recipeBuilder()
.fluidInput(fluid('water') * 100)
.input(item('minecraft:gold_ingot'))
.consumptionChance(100)
.output(item('minecraft:gold_nugget') * 4)
.output(item('minecraft:gold_nugget') * 4)
.output(item('minecraft:gold_nugget') * 4)
.output(item('minecraft:gold_nugget') * 4)
.chance(50)
.chance(50)
.register()
Removing Recipes
Removes all recipes that match the given input:
groovymods.alchemistry.electrolyzer.removeByInput(FluidStack)
Removes all recipes that match the given input:
groovymods.alchemistry.electrolyzer.removeByInput(IIngredient)
Removes all recipes that match the given output:
groovymods.alchemistry.electrolyzer.removeByOutput(IIngredient)
Removes all registered recipes:
groovymods.alchemistry.electrolyzer.removeAll()
Example
mods.alchemistry.electrolyzer.removeByInput(fluid('water'))
mods.alchemistry.electrolyzer.removeByInput(element('calcium_carbonate'))
mods.alchemistry.electrolyzer.removeByOutput(element('chlorine'))
mods.alchemistry.electrolyzer.removeAll()
Getting the value of recipes
Iterates through every entry in the registry, with the ability to call remove on any element to remove it:
groovymods.alchemistry.electrolyzer.streamRecipes()