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Chalice Interaction (Astral Sorcery)

Description

When two chalices containing different fluids are placed nearby, fluid may be consumed to produce an output itemstack.

Identifier

Refer to this via any of the following:

groovy
mods.astralsorcery.chalice_interaction/* Used as page default */
mods.astralsorcery.chaliceinteraction
mods.astralsorcery.chaliceInteraction
mods.astralsorcery.ChaliceInteraction
mods.astral.chalice_interaction
mods.astral.chaliceinteraction
mods.astral.chaliceInteraction
mods.astral.ChaliceInteraction

Adding Recipes

  • Adds entries in the format probability, component1, component2, action:

    groovy
    mods.astralsorcery.chalice_interaction.add(int, FluidStack, FluidStack, LiquidInteraction.FluidInteractionAction)

Recipe Builder

Just like other recipe types, the Chalice Interaction also uses a recipe builder.

Don't know what a builder is? Check the builder info page out.

mods.astralsorcery.chalice_interaction.recipeBuilder()
  • FluidStackList. Sets the fluid inputs of the recipe. Requires exactly 2.

    groovy
    component(FluidStack)
    component(FluidStack, float)
    fluidInput(FluidStack)
    fluidInput(FluidStack...)
    fluidInput(FluidStack, float)
    fluidInput(Collection<FluidStack>)
  • ItemStackList. Sets the item outputs of the recipe. Requires greater than or equal to 0.

    groovy
    output(ItemStack)
    output(ItemStack...)
    output(ItemStack, int)
    output(Collection<ItemStack>)
    result(ItemStack)
    result(ItemStack, int)
  • FloatArrayList. Sets the chance to consume fluids from the Chalices. Requires exactly 2.

    groovy
    component(FluidStack)
    component(FluidStack, float)
    fluidInput(FluidStack)
    fluidInput(FluidStack, float)
  • IntArrayList. Sets the chance a given output will occur among all possible combinations of the fluid. Requires greater than 0.

    groovy
    output(ItemStack)
    output(ItemStack, int)
    result(ItemStack)
    result(ItemStack, int)
  • First validates the builder, returning null and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns null or hellfirepvp.astralsorcery.common.base.LiquidInteraction).

    groovy
    register()
Example
groovy
mods.astralsorcery.chalice_interaction.recipeBuilder()
    .output(item('astralsorcery:blockmarble'))
    .fluidInput(fluid('water') * 10)
    .fluidInput(fluid('astralsorcery.liquidstarlight') * 30)
    .register()

Removing Recipes

  • Removes all recipes that match the given input:

    groovy
    mods.astralsorcery.chalice_interaction.removeByInput(Fluid)
  • Removes all recipes that match the given input:

    groovy
    mods.astralsorcery.chalice_interaction.removeByInput(Fluid, Fluid)
  • Removes all recipes that match the given input:

    groovy
    mods.astralsorcery.chalice_interaction.removeByInput(FluidStack)
  • Removes all recipes that match the given input:

    groovy
    mods.astralsorcery.chalice_interaction.removeByInput(FluidStack, FluidStack)
  • Removes all recipes that match the given output:

    groovy
    mods.astralsorcery.chalice_interaction.removeByOutput(ItemStack)
  • Removes all registered recipes:

    groovy
    mods.astralsorcery.chalice_interaction.removeAll()
Example
groovy
mods.astralsorcery.chalice_interaction.removeByInput(fluid('astralsorcery.liquidstarlight'))
mods.astralsorcery.chalice_interaction.removeByInput(fluid('water'), fluid('lava'))
mods.astralsorcery.chalice_interaction.removeByOutput(item('minecraft:ice'))
mods.astralsorcery.chalice_interaction.removeAll()

Getting the value of recipes

  • Iterates through every entry in the registry, with the ability to call remove on any element to remove it:

    groovy
    mods.astralsorcery.chalice_interaction.streamRecipes()

Contributors

Changelog

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