Chalice Interaction (Astral Sorcery)
Description
When two chalices containing different fluids are placed nearby, fluid may be consumed to produce an output itemstack.
Identifier
Refer to this via any of the following:
mods.astralsorcery.chalice_interaction/* Used as page default */
mods.astralsorcery.chaliceinteraction
mods.astralsorcery.chaliceInteraction
mods.astralsorcery.ChaliceInteraction
mods.astral.chalice_interaction
mods.astral.chaliceinteraction
mods.astral.chaliceInteraction
mods.astral.ChaliceInteraction
Adding Recipes
Add the given recipe to the recipe list:
groovymods.astralsorcery.chalice_interaction.add(LiquidInteraction)
Adds entries in the format
probability
,component1
,component2
,action
:groovymods.astralsorcery.chalice_interaction.add(int, FluidStack, FluidStack, LiquidInteraction.FluidInteractionAction)
Recipe Builder
Just like other recipe types, the Chalice Interaction also uses a recipe builder.
Don't know what a builder is? Check the builder info page out.
mods.astralsorcery.chalice_interaction.recipeBuilder()
FluidStackList
. Sets the fluid inputs of the recipe. Requires exactly 2.groovycomponent(FluidStack) component(FluidStack, float) fluidInput(FluidStack) fluidInput(FluidStack...) fluidInput(FluidStack, float) fluidInput(Collection<FluidStack>)
ItemStackList
. Sets the item outputs of the recipe. Requires greater than or equal to 0.groovyoutput(ItemStack) output(ItemStack...) output(ItemStack, int) output(Collection<ItemStack>) result(ItemStack) result(ItemStack, int)
FloatArrayList
. Sets the chance to consume fluids from the Chalices. Requires exactly 2.groovycomponent(FluidStack) component(FluidStack, float) fluidInput(FluidStack) fluidInput(FluidStack, float)
IntArrayList
. Sets the chance a given output will occur among all possible combinations of the fluid. Requires greater than 0.groovyoutput(ItemStack) output(ItemStack, int) result(ItemStack) result(ItemStack, int)
First validates the builder, returning
null
and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returnsnull
orhellfirepvp.astralsorcery.common.base.LiquidInteraction
).groovyregister()
Example
mods.astralsorcery.chalice_interaction.recipeBuilder()
.output(item('astralsorcery:blockmarble'))
.fluidInput(fluid('water') * 10)
.fluidInput(fluid('astralsorcery.liquidstarlight') * 30)
.register()
Removing Recipes
Removes the given recipe from the recipe list:
groovymods.astralsorcery.chalice_interaction.remove(LiquidInteraction)
Removes all recipes that match the given input:
groovymods.astralsorcery.chalice_interaction.removeByInput(Fluid)
Removes all recipes that match the given input:
groovymods.astralsorcery.chalice_interaction.removeByInput(Fluid, Fluid)
Removes all recipes that match the given input:
groovymods.astralsorcery.chalice_interaction.removeByInput(FluidStack)
Removes all recipes that match the given input:
groovymods.astralsorcery.chalice_interaction.removeByInput(FluidStack, FluidStack)
Removes all recipes that match the given output:
groovymods.astralsorcery.chalice_interaction.removeByOutput(ItemStack)
Removes all registered recipes:
groovymods.astralsorcery.chalice_interaction.removeAll()
Example
mods.astralsorcery.chalice_interaction.removeByInput(fluid('astralsorcery.liquidstarlight'))
mods.astralsorcery.chalice_interaction.removeByInput(fluid('water'), fluid('lava'))
mods.astralsorcery.chalice_interaction.removeByOutput(item('minecraft:ice'))
mods.astralsorcery.chalice_interaction.removeAll()
Getting the value of recipes
Iterates through every entry in the registry, with the ability to call remove on any element to remove it:
groovymods.astralsorcery.chalice_interaction.streamRecipes()