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Mixer (Immersive Engineering)

Description

Converts any number of input itemstacks and a fluidstack into an output fluidstack, consuming power.

Identifier

Refer to this via any of the following:

groovy
mods.ie.mixer
mods.ie.Mixer
mods.immersiveengineering.mixer/* Used as page default */
mods.immersiveengineering.Mixer

Adding Recipes

  • Adds recipes in the format fluidOutput, fluidInput, energy, itemInput:

    groovy
    mods.immersiveengineering.mixer.add(FluidStack, FluidStack, int, List<IIngredient>)

Recipe Builder

Just like other recipe types, the Mixer also uses a recipe builder.

Don't know what a builder is? Check the builder info page out.

mods.immersiveengineering.mixer.recipeBuilder()
  • IngredientList<IIngredient>. Sets the item inputs of the recipe. Requires greater than or equal to 1 and less than or equal to Integer.MAX_VALUE.

    groovy
    input(IIngredient)
    input(IIngredient...)
    input(Collection<IIngredient>)
  • FluidStackList. Sets the fluid inputs of the recipe. Requires exactly 1.

    groovy
    fluidInput(FluidStack)
    fluidInput(FluidStack...)
    fluidInput(Collection<FluidStack>)
  • ItemStackList. Sets the item outputs of the recipe. Requires exactly 1.

    groovy
    output(ItemStack)
    output(ItemStack...)
    output(Collection<ItemStack>)
  • FluidStackList. Sets the fluid outputs of the recipe. Requires exactly 1.

    groovy
    fluidOutput(FluidStack)
    fluidOutput(FluidStack...)
    fluidOutput(Collection<FluidStack>)
  • int. Sets the amount of power consumed to complete the recipe. (Default 0).

    groovy
    energy(int)
  • First validates the builder, returning null and outputting errors to the log file if the validation failed, then registers the builder and returns the registered object. (returns null or blusunrize.immersiveengineering.api.crafting.MixerRecipe).

    groovy
    register()
Example
groovy
mods.immersiveengineering.mixer.recipeBuilder()
    .input(item('minecraft:diamond'), ore('ingotGold'), ore('ingotGold'), ore('ingotGold'))
    .fluidInput(fluid('water'))
    .fluidOutput(fluid('lava'))
    .energy(100)
    .register()

Removing Recipes

  • Removes all recipes that match the given output:

    groovy
    mods.immersiveengineering.mixer.removeByInput(FluidStack, IIngredient...)
  • Removes all recipes that match the given input:

    groovy
    mods.immersiveengineering.mixer.removeByInput(IIngredient...)
  • Removes all recipes that match the given output:

    groovy
    mods.immersiveengineering.mixer.removeByOutput(FluidStack)
  • Removes all registered recipes:

    groovy
    mods.immersiveengineering.mixer.removeAll()
Example
groovy
mods.immersiveengineering.mixer.removeByInput(fluid('water'), item('minecraft:speckled_melon'))
mods.immersiveengineering.mixer.removeByInput(item('minecraft:sand'), item('minecraft:sand'), item('minecraft:clay_ball'), item('minecraft:gravel'))
mods.immersiveengineering.mixer.removeByOutput(fluid('potion').withNbt([Potion:'minecraft:night_vision']))
mods.immersiveengineering.mixer.removeAll()

Getting the value of recipes

  • Iterates through every entry in the registry, with the ability to call remove on any element to remove it:

    groovy
    mods.immersiveengineering.mixer.streamRecipes()

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