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Colouring Blocks and Items

  • Colouring a block or item statically or dynamically
  • When colouring a block (IBlockColor), you have the following contexts:
    • IBlockState
    • World (Nullable)
    • BlockPos (Nullable)
    • int tintIndex
  • When colouring an item (IItemColor), you have the following contexts:
    • ItemStack
    • int tintIndex

Timing to Register

  • Any time after specified Block or Item is registered is suitable.
  • Recommend listening to ColorHandlerEvent.Block and ColorHandlerEvent.Item as that gives a general timing of where all the mods would be registering their colouring handlers.

Usage Explanation

  • For Blocks, each BlockPartFace (seen as the elements of a "facing" JsonArray) can have an unique tintIndex. When handling and registering your IBlockColor implementation, you can return the valid colour depending on what tintIndex is in that specific call context.
  • For Items, each "layer" can have an unique tintIndex. When handling and registering your IItemColor implementation, you can return the valid colour depending on what tintIndex is in that specific call context.

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